Primitive

+50% maintenance costs from distance to Palace.

+25% maintenance costs from # of cities.

+2 Sickness in all cities.

Units have a -10% to capture.

Units have a -10% to avoid capture.

Cities require 75% more Food to grow.

-25% Wealth in all cities.

+1 Happiness from Worldview - Cannibalism Active, Worldview - Slavery Active