Shelter Building

Shelter Building is an early game technology that helps with defensive buildings and improvements such as the fortification of caves and the defensive promotion City Garrison II.

Building
Allows the construction of
 * Ikhanda: a military great wonder.
 * McCallum, a great wonder that provides hide.
 * Microlith Workshop: a national wonder that raises military production.
 * Hunter Camps and Traps: provides early resources to some cities.
 * Bamboo Armourer: gives Bamboo Armor promotion.
 * Barter Post: a money making building.
 * Basketweaver's Hut: produces Baskets.
 * Belladonna: provides Poison in a city with Grapes, Indigo and forest near it.
 * Boneworker's Hut: raises production and gold.
 * Brass Instrument Maker: produces culture.
 * Butchery: generate food for the city.
 * Canoe Builder's Hut: generate gold and production.
 * Childbirth Hut: a health focused building.
 * Childcare Hut: provides education, culture and health.
 * Crafts Hut: boosts city's economy and culture.
 * Curare: provides Poison in a city with Prime Timber, Indigo and a jungle nearby.
 * Dance Hut: produces happiness, culture and education for the city.
 * Dining Hall: makes the city grow faster.
 * Fisherman Hut: a growth based building that provides Nets.
 * Fletcher's Hut: Archers are trained with more experience.
 * Flint Knapper's Hut: some throwing units are trained faster.
 * Furrier: Provides Furs.
 * Healer's Hut: helps to control diseases and train healer units.
 * Kiva: produces culture and happiness.
 * Music Hut: produces culture, happiness and education.
 * Percussion Instrument Maker: produces culture.
 * Poison Crafter's Hut: with Poison, gives Poison Tips promotion to units. Trains Ambusher and Stalker.
 * Sage's Hut: produces gold, health, happiness, education and culture.
 * Seamstress's Hut: provides Clothing.
 * Skinner: provides Hide.
 * Slaughterhouse: provides Bone.
 * Spear Fishermen's Hut: provides food in a city with water.
 * Stargazer's Hut: provides science and education.
 * Stoneworker's Hut: boosts production.
 * Storyteller's Hut: generates culture, science and education.
 * String Instrument Maker: generates culture.
 * Tannery: provides Leather.
 * Tattoo Hut: units trained begin with Tattoo promotion.
 * Warrior's Hut: trains units with more experience.
 * Weaver's Hut: provides Cloth and gold.
 * Wet Nurse Hut: boost city's health.
 * Woodcarver's Hut: generates gold and culture.
 * Woodwind Instrument Maker: provides culture.

Special

 * Housing: Animal Hide Tents, Bark Huts, Bone Huts, Grass Huts, Igloos, Lean-Tos, Mud Huts, Stone Huts.